Who made this?!

I’m clomping around in the Space Fortress code right now, and let me tell you, I have no idea who coded it.

Maybe I’m just disoriented, gazing up at the epic hulk of code to which I was so devoted.

Maybe it’s because using the SVN Eclipse integration makes it hard to skim through my classes quickly.

I do not envy whoever has to maintain that. The worst part is, when I wrote it, I was so full of piss and vinegar thinking that it was so well engineered. Yikes. I better work twice as hard to make it even more obvious what I’m doing now so that Rob-of-the-future won’t resent me.

Meanwhile, I finally figured out how to get Thingle working! I think my week’s goals will involve mostly tidying and Thingle experimenting. Probably won’t get to reviewing it until I spend some more time with it.

Week 2 Reflection

It has been Terraflubb’s second week, and it is time to reflect. I will talk about a few issues I’ve noticed relating to the ‘Flubb which will affect its future. Then I will present you with a honking list of what I will do this week.

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November 16, 2008 • Posted in: Weeklies • 1 Comment

SF: Blowing off the Dust, GUI tools

So, having discussed the stunted development of Space Fortress, I realized that maybe I should give it another go. I dug up the old code, and I realized a few other little things that frustrated my progress. The first was the GUI.

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Post-mortem: Space Fortress

In no particular order, I’m going to start with Space Fortress. This one I got really excited about, because I decided I would do it properly! I was high on usability engineering, figured I wouldn’t code anything without thinking it through first. I drew all kinds of sketches in my delightful chubby notebook. It failed when I was overtaken by scope despite my best efforts. After the jump, I’ll describe the idea further then I’ll discuss how it went badly, and my take-home lesson.

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November 11, 2008 • Posted in: Post-mortems • No Comments

Week 1 Progress

This week I:

Next up:

November 7, 2008 • Posted in: Weeklies • No Comments

Terraflubb Lands

Since I submitted to Facebook, AngstyBlog withered away. It served its purpose, but my last update was in February. So it is time to move on.

After a less-than-optimally productive year, I’ve been thinking I want to properly embrace the things I enjoy doing. In particular, game development. I always enjoy the creative acts of art, design, and programming, but I’d like to finally get a little game finished which might provide somebody with an hour of entertainment.

Suddenly, a purpose as returned for a blog-like setting. I hope that keeping a log of my progress (screenshots, sketches, and bébé demos) will provide me with some perspective. I’ll be uploading all the old stuff I’ve done that I can find, no matter how embarrassing the old stuff is.

So, hello!

November 6, 2008 • Posted in: News • 1 Comment